Razoric Studios Free / Premium Downloads
Razoric Studios has had over one million ad-driven and paid downloads as of June 2012. This total does not even include all of the recently retired games and cartoons.
Retired Content:
I’ve recently retired a couple Flash games and all of the past Flash animations. They can still be found on various sites like Newgrounds but they were starting to feel a bit dated to keep featuring on the site. A lot has changed in the 12 years (!!) Razoric Studios has been around and it’s time to feature newer, better content.
The Future:
Speaking of which for the past couple months I’ve been working with the Unity3D engine to create a new game on iOS! There will be much, much more on this in the next coming weeks/months. All I have to say right now is I’ve been able to do more with Unity that I thought possible and it’s going to be good. :) It should be out by this fall if everything goes well.
Since the release of Boom Boat back in January I’ve been working hard on a pretty big update for the game.
Included in the update will be 30 brand new levels bringing the total number of levels to 60 and the total number of stars you can acquire to 180. To go along with those new levels will be new achievements and a new leaderboard based on how many stars you have.
Changes based on user feedback include improved tilt controls, better user interface and random bug fixes.
Besides the new levels, the biggest change I’ve made to the game is I got an actual artist to redo the graphics. Below are some early screenshots as well as a direct comparison shot.
I hope to have the patch submitted to Apple by late March. If you haven’t bought it yet go ahead and grab it now as the update will be free to everyone who buys the game.
This morning I sent Boom Boat to Apple for approval. For those wondering what Boom Boat is, besides being Razoric.com’s first real attempt at an iPhone game, it’s an physics based action/puzzle game where you have to bomb oil gushers to stop them from leaking oil into the ocean. The gameplay is pretty addicting!
Here is a trailer I whipped up to show off some of the gameplay. Keep checking back here for news of it’s approval.
For more information on Boom Boat, you can keep an eye on this site or check out Boom-Boat.com!
Banned from iPhone no less than three times, Skinny Hollywood Flash Edition hits the web. Find out what all the controversy is about! (haha) Aside from a few changes it’s the exact same version I submitted to Apple, fully converted to Actionscript 3. Fun fact: The in-game help screen is actually a screenshot from the iPhone version. Whoa!
Also I’ve updated Scary Maze Game DX to version 1.5. The new update features spiffy new graphics, a new game type, a Mochi leaderboard and gives inspiration credit to the original creator of The Maze.
Razoric.com suffered another setback in it’s attempt to break into the iPhone market. After submitting the Skinny Hollywood game no less than four times, and being rejected four times, I’ve decided that this game will never see the light of day. I’ll just consider it a personal training tool that helped me get familiar with Apple’s iPhone SDK, the cocos2D engine and Objective-C.
To be honest, I’m not heartbroken over it getting rejected. It is a simplistic, yet funny game where you control a skinny Hollywood actress and make her eat calorie rich food to fatten up (for a better idea of how the game plays I based it on my old Flash gameFeed Linday!). I would’ve been happy to sell 30 copies of the game and get an average 1/5 rating. The problem I have is they didn’t reject it over any game breaking bugs, confusing UI or using the iPhone in a way that was against the TOS. They rejected it over “offensive content.” The exact quote is “Applications must not contain any obscene, pornographic, offensive or defamatory content or materials of any kind (text, graphics, images, photographs, etc.), or other content or materials that in Apple’s reasonable judgement may be found objectionable by iPhone or iPod touch users.”
I also spoke to an Apple representative over the phone and we got in a fairly heated debate about what is or is not offensive with the game. The argument boils down to the fact that they think it’s offensive towards women with eating disorders. I disagree. I told them it was obvious satire about how skinny most Hollywood actresses are. They disagree. The conversation ended with the Apple rep saying “this is not something Apple wants on their store.” Fair enough.
If something as tame as Skinny Hollywood gets rejected anything can be. As I said before, I can pass off this particular game as a training tool for me to get into meatier projects but what happens if the next one is rejected? I’m going to spend hundreds of hours on a game that never sees the light of day all because it’s slightly “offensive?” That would take the wind out of my sails a bit to say the least.
Regardless of what happened I am still continuing my work on a new iPhone game and building on I’ve learned while making SH. I’ll be posting details about it here as soon as I can. Cross your fingers it doesn’t get rejected too!
For more details on Skinny Hollywood you can check out game information and screenshots at the micro-site: http://www.skinnyhollywood.com. I’ll update it with the rejection news and leave it live for historical purposes.
On this blog I’ll be discussing past, present and future Razoric.com Flash games and animations, iPhone games and apps and occasional tutorials on how I do what I do.
For now, here is what I’ve been working on for the site:
Skinny Hollywood (iPhone game) - I just submitted another version of my first iPhone game to the app store. It has been rejected no less than three times now due to it being “offensive. ” It’s about feeding a skinny Hollywood actress burgers and pizza, instead of health foods and diet pills. In the current version I cut out all references to diet pills and laxatives and replaced those items with carrots and broccoli. We’ll see if Apple still finds it offensive or not. For more information on Skinny Hollywood, click here. Of course I’ll post it on Razoric if/when it ever gets approved for sale.
Physics based game (iPhone game) - While waiting for Skinny Hollywood to get approved I’m working on another iPhone game that’s physics based… I’m still working out the theme and gameplay but basically you’ll be dropping bombs and blowing stuff up. Should be fun! I’m currently teaching myself cocos2D and Box2D to integrate into the game engine. Once I get a good grasp on it and get the game out the door I’ll post some tutorials and source code to help get others started.
Razoric.com (website) - The site has been in the process of being redone for about six months now. I’m currently working on getting all of my old Flash cartoons and games on the new site, getting this blog off the ground and possibly installing a forum sometime in the future.
ImNotWorking.com (website) - A few years ago I turned Razoric.com into a Flash arcade that not only featured my own games and animations but others too. While remaking Razoric.com I decided to create a site that showcased only my animations and games and spin the arcade off to another site. The arcade features over 14,000 games and sports a pretty decent template. You can view it and play some games here.
Text 4 Dead (Flash Game) - And finally, for those who might have missed it, during Razoric.com’s lengthy time in limbo I managed to sneak out a quick Flash game called Text 4 Dead (click here for more info and to play it). It’s a fun little game in which you try to escape a Zombie attack using only text commands. There are many different ways to get out of the situation and achievements to go along with them.